Sectors
Use caseGaming and interactive entertainment
Digital items, rewards and tournament records with clear ownership and rules.
Explore use cases ↗Who this is for
Game studios, publishers, esports organisers and platform operators.
The operational challenge
Players cannot see or prove what they own, trades cause disputes, and items rarely travel between experiences.
Practical applications
Player-owned items with transparent history.
Tournament results and achievements players can verify.
Cross-platform rewards with partners.
An example workflow
- Step 01
Define items, supply and rules.
- Step 02
Issue to verified player accounts.
- Step 03
Record trades, rewards and redemptions.
What RMOZ adds
Trust in digital ownership, fewer disputes and new partnership opportunities.
Player protection
Age, region and spending rules are configurable; real-money features require the relevant approvals.
Integration
APIs and SDKs for game servers and apps.
Continue the journey
FAQ
Questions, answered
Do players need wallets?
No. Operators can manage accounts for players; wallets are optional where permitted.
Can items be paused or recalled?
Yes. Operators can pause items that break the game’s rules.
YOUR NEXT STEP
Build your next step
on trust.
Find the right starting point for your assets, records and business.
Find your use case